Craft. Sell. Goblin. Repeat.

Craft. Sell. Goblin. Repeat.

Build and manage your own goblin shop. Craft unique weapons with minigames and negotiate their price! Hire workers to help you run the business! Become the richest merchant in the kingdom!

Trailer

Watch trailer on Steam

Technical Architecture

  • Engine: Unspecified (Pending Dev Claim)
  • AI Systems: Unspecified
  • State/Architecture: Unspecified
  • Status: Pending Dev Claim

Release date!

Dear Goblins,

After 3 years of development, the time has finally come... Craft. Sell. Goblin. Repeat.

Will launch in Early Access on September 1st!

The journey has been much longer than I originally expected. I guess I made the classic rookie developer mistake: underestimating how long it takes to make a game, even though I knew perfectly well that I shouldn't.

Since the first Playtest launched in November 2025, the game has changed a lot.

I've redesigned mechanics that weren't working as well as they should, polished the game's visuals and UI over and over again, added planned content like the Iron Tier and the Ice Tier (both of which will be available from day one of Early Access), and also introduced completely new features that weren't part of my original plans, such as Quests and Events.

Over these past months I've fixed hundreds of bugs (I'm not exaggerating), thanks to all the feedback you've shared with me during the Playtests and the Demo.

To everyone who has played the game, reported bugs, or simply encouraged me along the way: thank you so much. The game has come this far because of your support.

I hope the Early Access launch is only the beginning. I want to keep expanding the game together with your ideas and feedback, add all the planned Tiers, introduce new features and gameplay improvements that I'll reveal in the upcoming Roadmap, and continue polishing every detail until the game reaches version 1.0.

See you on September 1st!

Read the original announcement on Steam →


Imported from Craft. Sell. Goblin. Repeat. on Steam. Steam genres: Indie, Simulation, Strategy, Early Access.

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